3D Animation 3D ANIMATION COURSEThis course will be taken in 3 LEVELS: laptops, software and external mouse to be provided by Salt and Light FH free as start –up packages for 50 trainees (max)LEVEL 1. MEASUREMENTSBASICAt the end of this class trainees should have a basic understanding of Maya, be able to model things, do simple animations and render the project.INTERMEDIATEAt the end of this class the student should have a proper understanding of Maya and include dynamics in his/herADVANCEDAt the end of this class the student should be able to use Maya to tell a story that includes scene set(s) and performing characters.BONUS FOR ADVANCED CLASS: Post Production using Adobe After Effects and Premiere Pro Free Target Audience: Art inclined, cartoon lovers, story tellers, film makers, teachers and game makers Enroll Now By Isreal Onyenekwe 3D ANIMATION COURSE OUTLINE INTRODUCTIONWhat is 3D modelling & animation!Starting MayaImportance of a -3button mouseGraphics card recommendationSetting up Maya files INTERFACE ESSENTIALSUnderstanding the Maya interfaceWorking with files and Maya projectNavigating viewportsUsing the hotboxWorking with marking menus MANIPULATING OBJECTSSelecting objectsMove toolRotate and Scale toolsManipulating pivotsUnderstanding the channel boxWorking with the Attribute editorThe outlinerCreating hierarchiesUnderstanding the hypergraphGrouping objectsHiding and showing objectsCreating layersWorking with selection masks NURBS MODELLINGNURBS primitivesNURBS curve toolsManipulating NURBS curvesRefining NURBS curvesUsing cut curves and filletsOffsetting and extending curvesManipulating NUERBS surfacesNURBS revolveNURBS loftNURBS extrudeNURBS planarEditing and refining NURBS surfacesExtracting NURBS curves fromNURBS surfacesOpening and closing sur ADVANCED MODELLINGCreating curves on a surfaceProjecting curves on surfacesTrimming NURBS surfacesUsing the NURBS fillet toolStitching NURBS surfacesSculpting on NURBS and polygon surfacesModelling with nonlinear deformersModelling with latticesConverting NURBS to polygonsModelling templates using image planesModelling a robot – the bodyModelling a robot – the faceModelling a robot – the chestModelling a robot – the final details