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3D Animation

3D ANIMATION COURSE

This course will be taken in 3 LEVELS: laptops, software and external mouse to be provided by Salt and Light FH free as start –up packages for 50 trainees (max)

LEVEL 1. MEASUREMENTS

  1. BASIC
    • At the end of this class trainees should have a basic understanding of Maya, be able to model things, do simple animations and render the project.
  2. INTERMEDIATE
    • At the end of this class the student should have a proper understanding of Maya and include dynamics in his/her
  3. ADVANCED
    • At the end of this class the student should be able to use Maya to tell a story that includes scene set(s) and performing characters.
    • BONUS FOR ADVANCED CLASS: Post Production using Adobe After Effects and Premiere Pro

Free

Target Audience: Art inclined, cartoon lovers, story tellers, film makers, teachers and game makers

3D ANIMATION COURSE OUTLINE

INTRODUCTION

  • What is 3D modelling & animation!
  • Starting Maya
  • Importance of a -3button mouse
  • Graphics card recommendation
  • Setting up Maya files

INTERFACE ESSENTIALS

  • Understanding the Maya interface
  • Working with files and Maya project
  • Navigating viewports
  • Using the hotbox
  • Working with marking menus

MANIPULATING OBJECTS

  • Selecting objects
  • Move tool
  • Rotate and Scale tools
  • Manipulating pivots
  • Understanding the channel box
  • Working with the Attribute editor
  • The outliner
  • Creating hierarchies
  • Understanding the hypergraph
  • Grouping objects
  • Hiding and showing objects
  • Creating layers
  • Working with selection masks

    NURBS MODELLING

  • NURBS primitives
  • NURBS curve tools
  • Manipulating NURBS curves
  • Refining NURBS curves
  • Using cut curves and fillets
  • Offsetting and extending curves
  • Manipulating NUERBS surfaces
  • NURBS revolve
  • NURBS loft
  • NURBS extrude
  • NURBS planar
  • Editing and refining NURBS surfaces
  • Extracting NURBS curves fromNURBS surfaces
  • Opening and closing sur

ADVANCED MODELLING

  • Creating curves on a surface
  • Projecting curves on surfaces
  • Trimming NURBS surfaces
  • Using the NURBS fillet tool
  • Stitching NURBS surfaces
  • Sculpting on NURBS and polygon surfaces
  • Modelling with nonlinear deformers
  • Modelling with lattices
  • Converting NURBS to polygons
  • Modelling templates using image planes
  • Modelling a robot – the body
  • Modelling a robot – the face
  • Modelling a robot – the chest
  • Modelling a robot – the final details